![]() ![]() Great, I like it, but I think that could be maintained by allowing heroes to cast unit and combat spells normally, even out of combat, but ban them from casting global spells, which would be reserved exclusively for your wizard. ![]() I know the main emphasis is supposed to be with your wizard. out of combat, while your wizard is casting mighty spells like Bone Dragon or something. I would very much like to see my heroes be able to cast basic stuff like Enchant Weapon, Healing, Dark Gift etc. Second is more for late game, when you play from the act that AmazonsHeal and CelestianHeal. To do that you only need to research just 5 tech. Your heroes can cast any unit buff spell *in combat only*, and they act normally. First is combining amazon lightbringers that are flying with harrier-mounted heroines to create flying doomstack. Ditto with the Healing or Repair Machine abilities. It really irritates me that if the combat ends and I forgot to use my hero's Spellcasting ability to cast, oh, for example Healing, I cannot do it anymore. You can use Healing, Repair Machine (heard it crashes, though), and Spellcasting as usual in combat, but not outside of it. Triumph Studios and Paradox Interactives Age of Wonders Planetfall. I wrote a post on this on Thursday, but nobody bothered to respond. Age Of Wonders Planetfall Cheats Feature God Mode, Infinite Movement For Units. ![]()
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